using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName ="New Data",menuName ="Character States/Character Data")]
public class CharacterDatas_SO : ScriptableObject
{
    [Header("Stats Info")]
    public int maxHealth = 0;   //最大血量
    public int currentHealth = 0;   //当前血量
    public int attack = 0; //跳跃高度
}
